Computer
Gaming Disorder
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Gaming Disorder
, Internet Gaming Disorder, Excessive Video Games
See Also
Digital Dependency
Social Media Use in Adolescents
Epidemiology
Video game play
Prevalence
: 205 Million (two thirds of U.S population)
Up to 50% of those who game, report problematic use
Pathophysiology
Video game play has positive benefits in moderation
Recreational gaming can connect players with family and friends
May increase socialization and increase interpersonal relationships
May give temporary respite to more stressful external experiences
May improve cognitive processing, juggling tasks and in some cases offer education
Excessive gaming has adverse effects
Dependence and addiction at the expense of relationships and responsibilities
Altered neurobiological pathways during development (childhood and teen years)
Increased craving of video game stimulation diverts attention from reality
Associated with poor academic performance and poor grades
Adverse mental health effects, including
Insomnia
,
Major Depression
and
Suicidal Ideation
Associated with unhealthy habits (poor diet, lack of
Exercise
, poor hygiene) and
Obesity
Risk Factors
Adolescents (extending into young adulthood)
Attention-deficit hyperactivity disorder
Mood Disorder
s (
Major Depression
,
Anxiety Disorder
)
Developmental Disability
Diagnosis
Gaming Disorder
Causes significant
Impairment
in patient's life
Criteria (2 of 3 criteria for at least 12 months)
Impaired control over gaming (onset, frequency and intensity)
Increased priority given to gaming (takes precedence over other life interests, daily activities)
Continuation or escalation of gaming despite negative consequences
Diagnosis
Internet Gaming Disorder
Causes significant
Impairment
in patient's life
Criteria (5 of 9 criteria for at least 12 months)
Salience
Thinking about previous gaming activity
Anticipating playing the next game
Gaming tolerance
Increased hours spent gaming
Mood modification
Gaming used to escape or relieve negative mood (e.g. guilt, anxiety)
Relapse
Unsuccessful attempts to stop or reduce gaming time
Withdrawal symptoms
Irritability or anxiety when games are removed
Conflict
Loss of interest in real life relationships, hobbies,
Physical Activity
or other entertainment
Deception
Deception of gaming activities to family, therapists and others
Problems
Continued excessive gaming despite knowledge of negative consequences
Lost opportunities
Jeopardized or lost relationships, jobs, education or career opportunities due to gaming
Evaluation
Screen for
Digital Dependency
and Gaming Disorder at routine visits
See
Adolescent Health
Management
Manage comorbid mental health and lifestyle concerns
Consider social support groups
Consider formal mental health specialist referral (e.g.
Cognitive Behavioral Therapy
)
Acute distress (esp. with comorbid mental health conditions)
Refractory course
Motivational Interviewing
See
Motivational Interviewing
(
Five Rs Technique
)
Relevance
How many hours a day do you spend gaming?
What types of games do you play?
Risks
Are you aware of your gaming addiction?
Have you had problems because of your gaming (e.g. school grades, work performance)?
Rewards
Why do you enjoy playing video games?
Roadblocks
Are you motivated to make a change?
What life stressors do you have currently that would prevent change?
Repeat
Readdress at each visit with an unmotivated patient
Prevention
See
Digital Dependency
See
Social Media Use in Adolescents
Discuss complications of Gaming Disorder and Internet Gaming Disorder
Family Media Plan
See
Digital Dependency
for age specific guidelines
Consistent guidelines for gaming and media across all household members (including parents)
Limit recreational
Screen Time
to <1-2 hours/day
Promote alternative activities (e.g. social activities,
Exercise
and sports)
Emphasize future goals and academics
Take breaks from gaming
Physical Activity
Relieve
Dry Eye
s and eye strain
Social interaction
Complications
Mental health disorders (e.g.
Mood Disorder
s,
Suicidality
)
Poor school performance and poor grades
Lack of social skill development
Unhealthy lifestyle and
Obesity Risk
Insomnia
Dry Eye
s
Resources
Game Ratings for
Violence
and other problematic themes
Entertainment Software Rating Board (ESRB)
https://www.esrb.org/
Nintendo Switch Parental Controls
https://www.nintendo.com/au/apps/parental-controls/
Playstation Family Account Setup
https://www.playstation.com/en-us/support/account/playstation-family-account-set-up/
Steam Families User Guide
https://help.steampowered.com/en/faqs/view/054C-3167-DD7F-49D4
References
(2013) DSM5, APA
King (2020) Clin Psychol Rev 77:101831 +PMID: 32143109 [PubMed]
Shi (2025) Am Fam Physician 112(5): 555-57 [PubMed]
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